Sadly, Paper Legends has wrapped up. I know that the session notes have things stuck at 3.1 and for the sake of tying up loose ends, I will summarize what has happened in the 6 sessions that we played. Conflicting schedules were my biggest peeve and at no point did we have all seven of us at once. I began getting burnt out of D&D too with my other gaming commitments at the time. I will not be bothering with breaking things down neatly but the just of the story will be conveyed.
I will be launching a new campaign in the near future where we'll be trying to play every two weeks but in more manageable chunks of about 3 hours per session. Wrapping up between midnight and 3:30 in the morning no longer appeal to me.
The new campaign will still be tied in with Paper Legends and I'll have a new opportunity to make new paper minis in a new art style and with a different construction to handle status effect markers.