Sunday, July 4, 2010

Letting Go Of The Tracks & Tossing Them Into The Mosh Pit...I Mean Sand Box.


Last night was a neat session, we had a rather long encounter (about three hours) but it didn't turn into a painful grind and after we ended the gaming for the night, I began talking with my players about wanting to give them more of the reigns to lead Paper Legends more and more into a sandbox for them to explore. I even put the PCs on a train and had the tank engine blow up with the thing stopping before their destination to literally say "Hey, we're screwing with the railroading and to really make this OUR game". We talked a bit about where I'd like things to go and really have their input. And I even had them crash not too far from a town so that I could be forced into practicing something that I need to grow in; lots of possible NPCs for the party to interact with and for them to be memorable. Thanks Christian, your post blatantly pointed it out to me that it was an area that I needed growth in.

It was also really cool to talk to one of the players outside of the session about a neat plot twist I have in mind, and he himself blatantly said that it'd be okay to kill his character if that's what it takes to make this happen and that he really appreciated that I had discussed this possible plot turn with him to get his feedback. The funny thing is... I never said that his character would have to die for this event to take place.

RPGs have been so rewarding and fun for me. I really wish that it wasn't tagged with the "negative" side of nerd/geek stereotypes as it is such an amazing form of group entertainment. It's also pretty amazing to see one of my old classmates who has very little exposure to geek culture, play out his character. Josh is new to the whole gaming thing, and while he is relatively quiet at the table, when the cogs turn and he describes what he wants Thor Frostfang, his Ranger to do, it usually ends up sounding like something I would love to see in a movie. Many times it puts me on my toes as to how I will have to figure out how to house rule it so that he can do the amazing things that he wants to do.
I am so blessed to be able to throw dice down with these guys!

1 comment:

  1. Right on! Sounds like your group is really starting to explore the setting and their characters. I need to get my players to be more proactive in their adventuring, but struggle to figure out how to do so.

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