Tuesday, July 13, 2010

Missing Players = Plotting & Getting Cool New Shiny Things

So last night, only two of us out of six PCs ended up at the DM's place. Two gave notices that they had family functions ahead of time. One made a last minute cancelation 15 minutes before we were suppose to start and one didn't show up.
Our DM wanted to try and scale down the encounters and still play but we came to the conclussion that the effort has been put down to play a proper session. So let's wait to play a proper session with the intended amount of people. We ended our last session entering a new city so we decided to plot out what kind of trouble we could get into.
We played around with some random event generator tables and tweaked it a bit to the three of our likings and flavour to fit what our characters would be up to.
After the initial disappointment that we wouldn't be "playing", the night still ended on a positive note. Skull (Holly's character) has now lit a portion of the city on fire and Memphis (my character) is on the down low as the watch are looking for him after he was conned into a shady business venture.
Details are still being penned out and we were also rewarded cool magic items which I'm still coming up with some back story for it.
What started out as a bummer still proved to be a fun couple of hours and we even got to do a little bit of trouble shooting for a cool mechanic that I am planning to implement for Paper Legends. To tell you the truth, I think that our next session will have a much richer story than what was originally planned as Holly and myself got to pull our characters from first to third person perspectives and partake in the actual shaping of the setting outside of actually playing it. Hopefully that little extra bit of depth and connection that two of the PCs have will bleed over to the rest of the party. Now to see how it actually plays out. Happy gaming even when not actually gaming.

1 comment:

  1. I love it when a session comes together despite adversity.